![]() I put a lot of thought and effort into making this additional gameplay something pretty interesting from a team score bonus perspective to mix the gameplay up a bit more from the basic sniper gameplay. ![]() I also added an additional alternative gameplay element to the map where you could perform a one off (per map round) 2 player infiltration to the enemy team's side. So the map is a huge room with teams spawning on either side with the centre of the room blocking players from crossing over, leading to the ranged sniper gameplay. My gameplay design was based on classic TDM sniper maps and after designing and making the actual map, figured 8v8 would be the optimal max amount of players to duke it out to a winning score of 50 kills or maybe 100 dependant on seeing how fast the round would be finished on reaching 50. I'm really happy with how it turned out, at least that was until I learned about the 4 player limitation for maps created under SnapMap! ![]() So I recently sunk 10 hours or so over a few nights into making my first map for the new Doom using SnapMap.
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